#include <stdio.h>
#include <stdio.h>
#include <SDL/SDL.h>
#include "variable.h"

//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece1_j1 = SDL_LoadBMP("img/0_0.bmp");
//        _0_0_pos.x =50;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece1_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece2_j1 = SDL_LoadBMP("img/1_0.bmp");
//        _0_0_pos.x =100;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece2_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece3_j1 = SDL_LoadBMP("img/2_0.bmp");
//        _0_0_pos.x =150;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece3_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece4_j1 = SDL_LoadBMP("img/3_0.bmp");
//        _0_0_pos.x =200;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece4_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece5_j1 = SDL_LoadBMP("img/4_0.bmp");
//        _0_0_pos.x =250;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece5_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece6_j1 = SDL_LoadBMP("img/5_0.bmp");
//        _0_0_pos.x =300;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece6_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece7_j1 = SDL_LoadBMP("img/6_0.bmp");
//        _0_0_pos.x =350;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece7_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece8_j1 = SDL_LoadBMP("img/1_1.bmp");
//        _0_0_pos.x =400;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece8_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece9_j1 = SDL_LoadBMP("img/2_1.bmp");
//        _0_0_pos.x =450;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece9_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece10_j1 = SDL_LoadBMP("img/3_1.bmp");
//        _0_0_pos.x =500;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece10_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece11_j1 = SDL_LoadBMP("img/4_1.bmp");
//        _0_0_pos.x =550;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece11_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece12_j1 = SDL_LoadBMP("img/5_1.bmp");
//        _0_0_pos.x =600;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece12_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece13_j1 = SDL_LoadBMP("img/6_1.bmp");
//        _0_0_pos.x =650;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece13_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece14_j1 = SDL_LoadBMP("img/3_2.bmp");
//        _0_0_pos.x =700;
//        _0_0_pos.y =0;
//        SDL_BlitSurface(piece14_j1,  &src, image, &_0_0_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
